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Remove it, the worst that might happen is some minor bug in the social logs.
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SpeakUp and 1-2-3 Personalities authors are in full cooperation mode.
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For more details, check the mod compatibility list.Ĭamera+ is strongly suggested, to zoom in the dialogues, while Adjacent light avoids unexpected darkness comments.
if you use Open The Windows or Dubs Bad Hygiene mods, the basic SpeakUp dialogues will be there yet, there will be no dialogue specifically referring to these two excellent mods, unless someone creates it first by writing specific XML lines.
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Yet, even full compatible mods may still need XML writing – e.g. Since SpeakUp uses vanilla and its derivates, it tends to have high compatibility with other mods – except those which alter. I mainly write the XML part the C# part is being managed by JPT, whom I hired to help creating this mod this means you can choose to contribute with money (just a few USD or EUR is already great help!), so that I will be able to pay him to expand framework functionalities via C# programming.I’m Italian and I live in Brazil, and although I’m a veteran languages teacher, my English is far from perfect – so, if English is your native language, please suggest any improvement for any “weird” dialogue.
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if you really don’t feel like writing XML code, you may suggest or request a dialogue idea in the Discord server, where you can also submit your XML code suggestions. read the wiki to find out how easy is making your own dialogues and then submit them to me on the related GitHub and/or use them locally in your Rimworld runs. While one person cannot possibly tackle this, many people around the world can cooperate – each contributing with his or her dialogue idea. Since I cannot possibly manage all of them by myself, your help is very welcome – in fact, needed – to create a rich, life-like environment. There are almost infinite dialogue combinations.
I already filled in lots of content, but of course what I did is just the tip of the iceberg. SpeakUp is a framework, ready to be fleshed out. The list of possibilities is truly huge – you can mix and match as many parameters and situations as your imagination allows you – and you can be as detailed or as generic as you wish.
an abrasive pawn could slight a wimp, ugly pawn by comparing him to an undead chicken. an art student might ask his teacher for advice while sculpting a piece of art. two researchers could exchange physics or chemistry jokes while relaxing around a table. a kind pawn could praise a skilled nurse for her medical or social skills. a greedy pawn might complain about having an undignified room, and ask a skilled builder/artist to improve it. a hungry, angry, brawler pawn might threaten a skilled cook, forcefully asking for cooked food or else. if it starts raining, a farmer might say: “This rain will help our crops” whereas a miner would just say “It’s raining”. opinion of other pawn in the conversation. The SIF, besides allowing for free-form dialogue, presently allows for pawns to speak based on parameters such like: The dialogues are shown using the Interaction Bubbles mod by Jaxe. You will be able to find this out right away – as the pawn will comment on it with other pawns. has a specific trait, high/low skill or passion. Let’em speak their mind – let’s hear them out!īesides giving more narrative immersion and connection with the pawns, the The SpeakUp Mod’s content helps to have a better understanding of what’s going on with them. The SpeakUp Mod is a Social Interaction Framework (SIF) capable of giving voice to your pawns.